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16.12.10

Super Meat Boy Finally Defeated
Difficultest, yet coolest game ever?  
I've spent long frustrating hours trying to complete Super Meat Boy on my Xbox, sparks flying as I tried to defeat the last boss. My salvation was promising Simon some pizza and handing him the controller, thinking he couldn't possibly do it. After 3 hours of ruthless controller mashing, a big Mincemeat Pizza was his for the eating.

Super Meat Boy was one of the Indie titles that was nominated and present at IGF 2010, right next to Owlboy's stand, and it's fantastic to see how awesome the game turned out! Here is a video trailer of Meat Boy:





What inspires me most about Meatboy is it's super fast gameplay, and the feel you get when doing an awesome dodge. It's also good for when you need to frustrate those around you. For a game with finger-lickingly good controls, it's still not an easy course to get through. It's the hardest meal I've ever had, one I didn't manage to finish myself at that-.

New Official Minecraft Trailer
The Minecraft mainsite got updated this week, and is featuring a video trailer created by a fellow Norwegian, Vareide, who's previously created alot of brilliant trailers for Minecraft, my favorite being Life of Schrauben. This is the new trailer, lookit:




Minecraft inspires me because of it's openess and it's effective use of graphics. I'm a huge fan of open game-worlds, and Minecraft is the prime example of such games. Others include Morrowind, Oblivion and Fallout, etc. and even these huge game-worlds, can't compare to the hugeness of Minecraft.

If I'm ever going to do an entierly open game-world in one of my projects, I'd follow Minecraft's example.

9.12.10

Lava Monkey!!!

New Owlboy Enemy
Simon has started animating a new enemy, and it's in need of a name, but for now, let's call him Lava Monkey!


Lava Monkey?

Over at D-PadStudio.com you can participate in giving the small furrie a name of it's own. Here are a few of the enemies we've aleady introduced:


The flying 'Gawk', the grumpy 'Torque' and the firebreathing 'Molt'

2.12.10

Announcing Vinter In Hollywood(ViH) Game Project

Musical Inspiration
Aleksander Vinter has been acting like a source of inspiration for me, for the past few years, and listening to his music usually fuels my mind with visual images, like gameplay videos playing out inside my eyelids.

Most of my games contain his music, but some time ago, we started to draw up concepts for a Vinter's own game, Vinter In Hollywood. Here's some early art from the project:







Character Design
Vinter is quite particular of which style the project is going to have, and we've spent quite some time figuring out the appearence of the character.





Short pixly, 'Disgaea' type, and 'Bananas in Pyjamas'
are among the styles we've experimented with


What type of game is it?
It's going to be a fast paced action game, that is all I can say. I'll have more details on gameplay later, including a video trailer. It's gonna have classic ViH beats in it. Here is the recently released official music video for Ride Like The Wind, inspiered from the ViH universe.


This video is animated by Oscar Johansson, known for the Castle series running at Newgrounds.com