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14.10.10

Fabelicous Update #2!

Fable 3's release is 2 weeks from now, which is also the demonstration-deadline for this project. Until deadline there are a few improvements to the franchise I want to bring into the spotlight, by implementing them into the project.

One of those features is the 'Fishing-System' from Fable 1. Fishing in Fable was never quite intuitive enough in my opinion, as vigourous button mashing is not my preffered cup of tea.

With a great number of games out there that incorporate the sport of fishing, I focused on going about this improvement by looking at Zelda: Ocarina Of Time and Sega Bass Fishing(Dreamcast). In these games, fishing was challanging and had a nice flow to it. This is how the result came out ingame, after spending a few days on the basics of reeling and throwing:





Further improvements to the fishing system will be made, by incorporating different lures, and letting the Hero Strength stat affect throw distance, and reel speed. The line will also snap on pressure, and will be indicated by the fishing-line's color, going from white to red.

Improving the economy from Fable 2 will also be a focusing point of mine on this project. Where in Fable 2, there was huge issue with the balancing of economics in-game, in the fan-project, I intend to break this by keeping the players ability to buy stalls, but requiring them to stock-pile the stalls themselves, giving meaning to the fishing system. I've figured out systems for stockpiling the rest of the Fable 2 stalls aswell, but I'll keep these under wraps for another update.

Follow the progress of the fan-game Thursday next week, as I'm adding more features continously.

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